wisprabbit
hello I make puzzles and games. I hope you're okay with that.
puzzles
logic puzzles
I made a bunch of Japanese-style logic puzzles which you can find on Twitter by searching #rabbitpuzzles. Yes I know Twitter is not long for this world. I want to upload the puzzles here someday. No time to do everything I want to do.
cryptic crosswords
I have a bunch of crosswords, mostly cryptic crosswords, on a blog on Crosshare. Try them. You might even like them.
games
interactive fiction
Vampire Ltd (2020): Infiltrate a business rival's corporate campus to commit sabotage, and also you're a vampire and so is he. A ~60-minute game controlled by text parser (like Zork and that kind of game), with a few mild puzzles and a few good jokes. Took 13th place in the 26th Annual Interactive Fiction Competition.
other puzzle games
Arcane (2019): Run through little one-screen dungeons collecting gems. You can rearrange blocks by clicking to pick them up and put them down wherever they'll fit. letting you open up passages and weigh down pressure plates. Downloadable .exe file for Windows only (sorry!). Inspired by DROD. I want to do much more with this someday.
credits for testing other people's games
I've had a small hand in the following:
- The Eleusinian Miseries (Mike Russo, 2020): Text adventure set at a gathering of an Ancient Greek cult, where you really want to impress your friend. Very funny game which nails the Wodehousian vibe and has a really great endgame puzzle. I beta-tested this.
- Entangled (Dark Star, 2020): Text adventure about exploring a crumbling neighbourhood in two time periods and trying to build a better future. A very clever systems-driven game with a lot going on under the hood and a lot of flexibility in how you tackle the puzzles. I beta-tested this.
- The Faeries of Haelstowne (Christopher Merriner): Retro-styled text adventure, about 6-8 hours long. As you investigate the disappearance of a vicar in a sleepy English countryside, you become embroiled in something more occult and pagan. Really nice world-spanning puzzles, great characters, and a well-paced story. I beta-tested this.
- The Godkiller - Chapter 1 (Seespace Labs, 2022): Full 20-hour-or-so puzzle game about exploring a strange afterlife. A Sokoban-like with fun and slippery block-pushing gimmicks, a lot of cool surprises, and a very kind attitude to the player. Also it's a musical. It's good. I alpha-tested this and did some marketing and social media tasks for Seespace Labs.
- 4x4 Archipelago (Agnieszka Trzaska, 2021): Hypertext (i.e. Twine) RPG. Explore 16 islands and make your name as a legendary adventurer. Compulsively playable; incredibly satisfying to build a character up from nothing. I tested version 1.2, released in 2022.
- Zero Chance of Recovery (Andrew Schultz, 2022): A classic chess puzzle reimagined in text asventure form. It's a king-and-pawn endgame, except your pawn is about to be captured and their pawn is racing down the board; can you salvage a draw? Very nicely implemented with an interesting final stinger. I beta-tested this.
socials
You may also find me on:
- cohost: @wisprabbit for being silly, @IFrabbit for interactive fiction reviews
- itch: wisprabbit
- twitter: @wisprabbit
- wordpress: wisprabbit (a few old interactive fiction reviews here)
- mastodon: @wisprabbit@mastodon.social (I don't use this, but maybe someday)
- I'm not on bluesky right now - I'll probably be on there eventually but I'm trying to hold out as long as I can
- if I ever end up on threads I want you to kill me
- anything else I've either forgotten or it's my secret and none of your business
contact
no thanks